A few weeks ago, I was doing a little digital housekeeping, and I stumbled across some of my old screenshots and mockups from the original incarnation of Ryamar. I suppose it must have been about four years ago that I first started dreaming up gameplay ideas and tinkering with implementation concepts.
The game’s website had a fairly robust admin component, and you could do lots of things like set character stats, choose NPC sprites, configure weapon and item stats, etc. I had implemented multiplayer, and a basic chatting system as well. All in all, it was a pretty cool setup, and I wish I wouldn’t have abandoned it.
But, alas, I made my move to Korea a few months into development, and got caught up in life. It was about a year before I stepped back into game development, and by that point I wanted a fresh start. Anyway, I thought I’d throw some screenshots up for old times’ sake. Ah, memories.