October 6, 2014  by  
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A few weeks ago, I was doing a little digital housekeeping, and I stumbled across some of my old screenshots and mockups from the original incarnation of Ryamar. I suppose it must have been about four years ago that I first started dreaming up gameplay ideas and tinkering with implementation concepts.

I had quite a bit of web experience, so before I even got started, I was heavily leaning towards some sort of web based game. I wasn’t a particularly big fan of Flash, but with the introduction of HTML5, going the web route was a no-brainer. Within a few months I had a semi-functional demo up and running. I had built it on javascript (a mix of vanilla and jquery, if I remember correctly), asp.net mvc 2.0, and Subsonic with MySQL for a database. Ah, the good old days. RIP subsonic.

The game’s website had a fairly robust admin component, and you could do lots of things like set character stats, choose NPC sprites, configure weapon and item stats, etc. I had implemented multiplayer, and a basic chatting system as well. All in all, it was a pretty cool setup, and I wish I wouldn’t have abandoned it.

But, alas, I made my move to Korea a few months into development, and got caught up in life. It was about a year before I stepped back into game development, and by that point I wanted a fresh start. Anyway, I thought I’d throw some screenshots up for old times’ sake. Ah, memories.

Game screen

Game screen

Initial homepage mockup

Initial homepage mockup

Adding some color to the homepage

Adding some color to the homepage



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