Posts tagged as 'Photoshop'

Work

You don’t have to be in game development long to realize the need for a good level editor. For my 2D game, I experimented with quite a few tools. There are definitely some great 2D level editors out there, like Tiled, which I still use for simple things like static collision detection and tile types. However, like usual, I wanted a little more power. Here are a few features that I really wanted, but are difficult to find in most 2D level editors:

  • Non tile-based
  • The ability to resize/scale/flip/crop sprites
  • The ability to re-color/tint/erase portions of a sprite
  • Supports drawing paths (for moving npcs)
  • Can preferably set per-node or per-segment data (for defining wander radius, speed, loiter time, etc)

While there are a few solutions that come close, such as GLEED2D, for my needs, I felt it was still lacking. I spent a good chunk of time trying to find the perfect level editor, and then I had an epiphany – Photoshop does all of this already!

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Work
November 17, 2014  by  

When I was trying to create a logo for my blog, I stumbled across this cool Photoshop tutorial. It produced the effect I was looking for, but being the coding geek that I am, I wasn’t satisfied. I wanted to try out different colors, and possibly create a colorized header for each blog post. I needed automation!

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Work
September 16, 2014  by  

Although I’m no longer using XNA, I dabbled in it for quite some time, and learned a great deal. For me, one of the trickier parts was implementing custom fonts. Although I’ve since moved on to developing in Unity, I wanted to make a quick write-up for my old FontBuilder project. It was a pretty cool tool at the time, and it taught me a lot about scripting for Photoshop.

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